Thursday, November 15, 2012

Halo 4 Legendary Walkthrough-"Shutdown"

 Hop in the pelican and fly it out of the hangar, Head to the closest marker, hit "Y" to switch weapons to the laser cannon, keep your distance and use the cannon to kill the phantoms around the waypoint. Land the pelican on the platform and run inside, use the bridge as cover to kill the Prometheans on the lower level. Hop onto the high platform and hit the switch. There are several raised platform you can get on to clear them out with a light rifle. Destroy one target and it will spawn more enemies, you'll have to fight through them to reach the second, the order for these 2 is up to you, but i would recommend doing the one by the door first, it offers a little more cover to get back to the high platform. You can actually blow up the middle target from one of the smaller central platforms without having to go near the enemies. The third target will be the trickiest, this one has the most knights, and fighting to get into that corner is a struggle. use the middle platform again to thin the herd, before closing in and seperating them one by one. Exit through the same hallway you entered in, but you will have to face 2 crawlers and a knight with a new weapon,"The Incineration Cannon", aka the bright red death ball shooter thing! actually, Incineration cannon is shorter.... Kill the crawlers first, and keep your distance from the knight, if he hits you, you are TOAST. Evade his shots and keep firing until he goes down, then grab his gun and remember, have fun with it! :P Hop in the pelican and fly to the second building, which we'll just call "Chief and Cortana's greatest hits", Hop on the Gondola to cross the chasm (Halo2), there will be covenant snipers in the ridges on the right side, The gondola stops and you will have to kill all the covenant in the ridges on the right to get it moving again, Use your light rifle, DMR or Battle Rifle, whichever you have handy, to take out the grunts and jackals, there are 2 snipers on each side, make sure you take them out before getting off the gondola. Close in on the elites at the top and finish them to make it to the switch. Once you unlock the gondola, Angry Prometheans will apear. three nights and a large pack of crawlers in the ruins. As always, clear the crawlers out first, and be sure to isolate the knights, once you have a the ruins cleared, head to the high ridge on the right of the switch (overlooking the gondola), There are 2 knights on the gondola, Use a beam rifle, light rifle, ect. to get rid of them before you jump back onto the gondola and start moving. There will be more knights on the gondola, and in the ridges on your right when you stop again. Patience is the key here, switch to a supressor or other high Rate of fire gun and kill the knights on your gondola by luring them down the decks one at a time, this will give you cover from the prometheans in the ruins. Once the gondola is clear, use the light rifle on the lower deck to clear the crawlers out, then grab the binary rifle off one of the racks and it will make short work of the watchers and a few knights. After you burn through your binary rifle ammo, pick 2 new guns and load them up before you dive into the ruins, move in slowly, making sure you don't have any enemies behind you to flank you. Once you make it to the switch, unlock the gondola again, there will be 2 "insta-killer" knights on the gondola. Use cover and keep them from hitting you, then restock ammo and send the gondola forward again. When the gondola reaches the beam, just jump into it to disable it (Halo:CE). you will be assaulted by a group of watchers,use cover and pick them off one at a time before running back to the gondola. Use the gondola one more time and once you reach the entrance, head back out the way you came in. Jump in the Pelican and head to tower 3. Once landing on tower 3, run down the hallway and take the elevator up, you'll see the ground start to fall away, turn right and the ground falls away there too, but wait; you have a jetpack! hop over the hole in the ground and follow the path forward, the path will split, pick one side and clear it out first, then clear the otherside, not much resistance except the mounted plasma turrets, but they give you stationary targets. Rip one of the cannons out and take it with you if you want a little extra firepower. Where the paths reconverge, head to the left platform to find an incineration cannon and a terminal.into the next area you will find 2 grunts and an elite with a fuel rod cannon, Pick up the cannon if you'd like, then run to the next platform to fight 2 hunters, use the fuel rod or incineration cannon to get rid of one of them, and then you have a pretty easy fight on your hands, keep strafing, firing and be sure not to fall off, and eventually the second hunter will drop too, Pick up whatever guns you feel like hanging on to, then take the gravity lift up. There are 2 simple ways to do this next part, you can either grab a carbine and grid through it on the ground, clearing turrets and resistance from a distance, or you can snag a banshee and fly around like the happiest idiot on earth... or Requiem.
Either way, take the level slowly and clear the turrets and banshees as soon as they are in range, a charged plasma pistol shot will drop most banshees, but the same goes for your banshee, so dont get to close to those harmless little grunts.once you make it to the final bridge, there will be 2 AA turrets and an elite with a fuel rod cannon, along with 2 jackals. Kill the jackals from far away and then kill the enemies operating the turrets from a distance if you have taken the ground approach, or just shoot a ton of green fuel rod bombs at them if you are in a banshee. Hop out and head through the doorway to trigger another cutscene.

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